Color
Color Mapping
What the gradient is indexed by: Velocity (fastest particles use the hot end), Lifetime (old at top, young at bottom), or Y-Depth (bottom-to-top mapping).
Color Gradient
Inline gradient editor. Click the strip to add a stop, double-click to open color picker, drag to reposition, Alt-click to delete (minimum 2 stops). Keyframeable.
Color Speed Range
Only in Velocity mapping mode (0 to 50, default 5). The velocity at which particles hit the hottest end of the gradient. 0 = auto-range.
Color Map Layer
Optional AE layer whose pixel color is sampled at each particle's position and overrides the gradient. Pixel-perfect sampling, alpha-weighted.
Lock Color at Birth
When on, each particle samples the Color Map once when spawned and keeps that color forever. When off, particles continuously re-sample. On = "paint splat"; Off = "flag waving in a color field".